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# [[Ether Magic]] | # [[Ether Magic]] | ||
# [[Ether Magic: Interactions with Sound, Place, Shapes, and Color]] | # [[Ether Magic: Interactions with Sound, Place, Shapes, and Color]] | ||
# [[The etheric awakening]] | # [[The etheric awakening|The Etheric awakening]] | ||
# [[Technology]] | # [[Technology]] | ||
# [[Fields of Research]] | # [[Fields of Research]] |
Revision as of 07:07, 5 May 2024
Welcome
This wiki is used to organize and manage D&D games, game ideas, game mechanics, game settings, NPC's, magic items, and more Some of these ideas are abandoned, many are in development, some are just ideas, but these are my games!
I made liberal use of large language models (LLM) to create many of these articles. All images are also LLM generated.
Dungeons & Dragons / Fantasy References
We set this campaign in Exandria, which is Matt Mercer's Critical Role's Mighty Nein campaign.
- Places
- People (NPC's)
- Magical Items
Celestial Alliance References
Please read the big idea so you put the Celestial Alliance in perspective.
- Setting
- The Universe is a big place
- Places
- Species
- First Contact
- Celestial Alliance People of note / NPC's
- Events / History
- Forgotten History
- Important note about the term Magic
- Ether Magic
- Ether Magic: Interactions with Sound, Place, Shapes, and Color
- The Etheric awakening
- Technology
- Fields of Research
- Ships
- Factions
- Independent Solar Systems
- Heraldry, symbols, and tribe
- Planets
- Social and ethical systems
- Religion, Spirit, and God
- Military
- Justice
- Schism and conflict